Info: Create, iterate. Substance Designer is the Ultimate 3D Material Authoring and Scan Processing Tool. It has become the standard in the entertainment industry for PBR material authoring. Material authoring – Create materials with full control and infinite variations. – Edit complete texture sets instantly and produce Substance textures and MDL materials that will be directly handled in your renderer or game engine. Scan Processing – Process scans thanks to filters and tools in an adapted to photogrammetry workflow. – Substance Designer features a complete set of tools and filters including: Crop Tool, Color Equalizer Tool, Extract Channels filters (Multi-angle to Albedo, Multi-angle to Normal, Normal to Height), Smart Patch Clone Tool, Smart Auto Tile Tool. Import a wide variety of content – Import procedural sbs and sbsar files, hand-painted images, photographs, scans and geometry (.fbx & .obj). No need to worry about tiling, either – Substance Designer handles it automatically. Real-Time Physically Based Viewport with Iray Path Tracing – Use the real-time PBR viewport to preview your work exactly as it appears in Unity and Unreal. Match any other game engine via custom shaders. – Create photo-realistic renders with Iray path-trace technology while working, embellish your work with Yebis post-production effects, and share portfolio-ready materials directly on ArtStation. Node-Based Non-Destructive Workflow – Substance Designer features 4 graphs types: Tiling textures, MDL materials, Math Functions and Noise Editor. Edit complete texture sets instantly with the procedural node-based non-linear workflow. Want to change something while you’re working? Make changes to any previous step while keeping your current work intact. Powerful generators, tools and filters – Combine a large number of pre-set filters and tools for Procedural and Hybrid Workflows. – Access and modify the sources of all filters. Integrated Full-Featured Bakers – Bake quickly and easily with a complete set of bakers. Create non-uniform (non-square) bakes up to 8K resolution with Substance Designer. – The bakers include: AO, normal, ID, height, curvature, position, polypaint, Bent Normals, Color Map, UV to SVG, Opacity Mask, Thickness, Transfered Texture, World Space Direction, World Space Normals.