Info: Ornatrix for 3ds max is a system designed to solve the problem of creating hair and hair-shaped structures. To achieve this goal it employs a variety of tools and automation to allow the user to work in an easy and intuitive environment. Key features: Procedural hair Build hair with a set of friendly operators Strand groups for non-destructive filtering Multiple dynamics options for all types of simulation Familiar iterative refinement workflow Easy to use groom preset system Tight 3dsmax integration Works within 3dsmax modifier and object framework Friendly toolbar for quick start Built-in and all 3rd-party renderer support Easy SDK for access and extensions Variety of import and export options Intuitive modeling tools Brush, comb, and cut hair Quickly define flow of fur on a surface with arrows Frizz, curl, clump, and braid hair procedurally Style hair by dragging control points Use mesh strips to generate hair Feathers and foliage Procedural feathers with control over shape and rotation Blend multiple UV channels for advanced texturing Scatter control over materials and shaders Custom proxy mesh scattering over hair Propagation controls for growing hair on hair Whats New: New: Added Respect Hair Parts option to Clump modifier New: Added Mesh from Strands “Conform to surface” option New: Added GUI for MoovPhysics Save/Load/Reset parameters New: Added Overwrite option to Strand Animation modifier New: Added an option to save Hair from Guides root data to an Alembic file New: Clump modifiers options to work in UV space New: Export/Import Strands Groups with Alembic files New: Added a curve to multiplier to vary the amount of twisting along strand length New: Collapsed guides and hair are assigned distribution mesh automatically, where possible New: Guides from Mesh modifier and object use displacement map channel value Fixed: Incorrect transform can be assigned when exporting Alembic files with an Up axis different from Z Fixed: Clump modifier can produce incorrect results for flat patterns Fixed: Edit Guides changes strand shape rotation when only moving roots on surface Numerous internal changes Fixed: Hair strands become transparent when using Edged Faces display mode Fixed: Max crashes when cloning a hair object with a Moov modifier Fixed: Alembic files are loaded automatically when collapsing a stack in BakedHair object Fixed: Generate Guide Data modifier target channel index does not align with 3dsmax vertex color texture’s input index Fixed: Moving root after shape changes can rotate the strand Fixed: Assertion when running MassFX dynamics with a non-uniformly scaled base surface Fixed: Copying Arnold modifier crashes 3dsmax Fixed: Strand Multiplier modifier doesn’t set target group Fixed: Strand groups are not imported from Alembic files Fixed: Hair from Guides crash when selecting anything other than Vertex Distribution for Root Distriburion on top of a teapot Fixed: MoovPhysics GUI is fully implemented only for Max 2018+ Fixed: Max crashes in scene with Moov and Detail Fixed: Strand Groups not working with ChangeWidth modifier Fixed: Reloading scene with Edit Guides on top of Baked Guides destroys shape changes Fixed: Oscillator: Hair don’t move during animation Compatibility: 3DsMax 2014-2019 (64Bit)