Duration: 6h | Video: .MP4 1920x1080, 24 fps | Audio: AAC, 44.1 KHz, 2 channels | Size: 9.13 GB Genre: eLearning | Language: English Watch as Lead Environment Artist at Ubisoft, Casper Wermuth create highly realistic volcanic rocks for Unreal using a combo workflow of Zbrush, Substance Designer, and Substance Painter. His techniques can be applied to any type of rock project and allows for scaling objects without messing up the texel density. His process covers modelling in Zbrush, creating UVs using 3d Coat, Creating tiling textures in Substance Designer, mask creation in Substance Painter, and finally putting it all together in Unreal with impressive results. Читать полную новость Скачать с облака. Download from the cloud Или скачать с помощью сервиса. Download using the service